It’s been a few months but my Game Boy emulator is all but finished – or at least ready to be published. Now, for people following me on GitHub it has been available the entire time but now I am at a point where most major features are implemented, plus a few extras, and the UI is presentable!
Since I wrote the entire thing in Rust with egui
and eframe
as my backend, I was able to quite simply
compile it to WASM using Trunk.